I was thinking it might be worthwhile doing a series of short (1-class) sims in a comparative politics class, adjusting the rules/structures/incentives to bring out the unique features of each country (from the standard list of countries covered in CP textbooks). Anyone else know of someone who's done something like this? Or interested in working on it?
[for posts like this, the comments section seems like a good place to have a discussion. Like blackboard, individuals can come and go at their leisure without emails they don't want. The comments stay archived. It's easy to use.]
[Anyone who wants to make a new post could either email me to have their name added as an author or they could just email me the text of their post and I could put it up. No trouble either way.]
Wednesday, February 14, 2007
Economic Development Simulation [EXAMPLE POST]
[This is an example of what a post might look like]
I sometimes use a simulation to teach my students about the different factors that developing country governments must consider in their quest for economic progress. This is an Excel-based simulation, where teams of students decide how to allocate resources each turn, then the moderator enters their budgets into a preprogrammed Excel spreadsheet. The spreadsheet calculates how many different factors interact, including some random effects, then comes back with the turn's results and the team's resources for the next turn. The game can be found here
[A real post would include a more lengthy explanation]
[The linked file is actually an earlier version I put up as an example. If you would actually be interested in looking at the current (2005) version, I can search around on my backups and find it]
[the maintainer of the site could be responsible for keeping the submitted games on his/her institution's home page. I think that would be better than have everyone do it on their own. And for some people emailing their game to the maintainer would be much easier than maintaining it on the web. Wouldn't be much work for the maintainer. If Frank/Doug/Frank aren't interested I could do it]
[We should agree on a standardized set of tags. That would allow readers to effectively search the blog for a particular subject (constutions, alliances, etc.) or a particular time period (20 minute, full period, multiple period, etc.) without any additional work to create/maintain a search engine]
I sometimes use a simulation to teach my students about the different factors that developing country governments must consider in their quest for economic progress. This is an Excel-based simulation, where teams of students decide how to allocate resources each turn, then the moderator enters their budgets into a preprogrammed Excel spreadsheet. The spreadsheet calculates how many different factors interact, including some random effects, then comes back with the turn's results and the team's resources for the next turn. The game can be found here
[A real post would include a more lengthy explanation]
[The linked file is actually an earlier version I put up as an example. If you would actually be interested in looking at the current (2005) version, I can search around on my backups and find it]
[the maintainer of the site could be responsible for keeping the submitted games on his/her institution's home page. I think that would be better than have everyone do it on their own. And for some people emailing their game to the maintainer would be much easier than maintaining it on the web. Wouldn't be much work for the maintainer. If Frank/Doug/Frank aren't interested I could do it]
[We should agree on a standardized set of tags. That would allow readers to effectively search the blog for a particular subject (constutions, alliances, etc.) or a particular time period (20 minute, full period, multiple period, etc.) without any additional work to create/maintain a search engine]
Labels:
1-class,
computer-assisted,
economic-development,
simulation
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